Welcome to the world of
The herbs
The mushrooms
The runes
Eirrith Galdrun Voluhild Samsø Village of the Visjas
We are the three Visjas (wise women) from Samsø. We are known in the whole realm of the Vikings and Teutons for our knowledge. That is why mothers send their daughters to us for training. So does Romilda's mother who wants her to be trained as a healer. Not always an easy task and we hope that you will help Romilda with this. Together with two other students, Svanhild and Runvildr, we live as a closed community in our village. It consists of a long house in which we live, a pit house as a workshop, a stilt house as a warehouse, a sales stand for our remedies, the ovens and a meeting place.
And this is how a recreated village is created in the original:
First, our 3D artist Bernd receives pictures that we took in the museum village of Klein-Köris, for example. He then builds every detail with a 3D program. Then the object goes to Anne.
(soon)
(soon)
(soon)
Stilt house
Pit house
Ovens
Sales stand
This is what Anne looks like in her 3D program. Now she puts the "outer skin" on it, also based on pictures, and the longhouse is ready
(Objects still without original textures)
The village The village
Welcome to the world of
The herbs
The mushrooms
The runes
(soon)
(soon)
(soon)
Eirrith Galdrun Voluhild
We are the three Visjas (wise women) from Samsø. We are known in the whole realm of the Vikings and Teutons for our knowledge.
That is why mothers send their daughters to us for training. So does Romilda's mother who wants her to be trained as a healer. Not always an easy task and we hope that you will help Romilda with this. Together with two other students, Svanhild and Runvildr, we live as a closed community in our village. It consists of a long house in which we live, a pit house as a workshop, a stilt house as a warehouse, a sales stand for our remedies, the ovens and a meeting place.
Samsø village of the Visjas
And this is how a recreated village is created in the original:
First, our 3D artist Bernd receives pictures that we took in the museum village of Klein-Köris, for example. He then builds every detail with a 3D program. Then the object goes to Anne.
(Objects still without original textures)
This is what Anne looks like in her 3D program. Now she puts the "outer skin" on it, also based on pictures, and the longhouse is ready
Stilt house
Pit house
Sales stand
Ovens
The village The village
Game Developer of
the Romilda Series
S i t e s
N A V I G A T I O N